top of page

Acceleration

Acceleation

Nasir Hill Cutout Wesbite.png

the positive change of rate of speed

Acceleration is one of our four main pillars at KPM. It is the most important attribute for ANY athlete to develop because it the most used. Every single sport starts in a static position or at a sub maximal speed. Our goal is for every athlete to decrease the amount of time it takes to reach their max velocity.

kpm circle logo.PNG

Initial Force Generation

initial
force
gener

ation

Initial Force Generation are the second of the four athletic pillars at KPM. We define IFG as creating more force in a shorter period of time to displace the center of mass in the desired direction

new added 62E3A9697-topaz-sharpen-face-2.JPG
kpm circle logo.PNG

Center of Mass Management

IMG_3157.jpg

center of mass
manage
mass

Center of Mass Management is the third of our four athletic pillars. CMM is defined as the ability to direct your base of support out of frame in the most advantageous position to change direction of stop. In order to do this we train an athletes way there using specific tensions and positions. Examples of great CMM are Barry Sanders on cut, Michael Jordan on a Crossover, Lionel Messi while handling a ball.

kpm circle logo.PNG
2025 wrap up damari simeon slide.png

monthly 

membership

A monthly membership comes with 3 days a week of training. An Acceleration Day, Initial Force Generation Day and a Center of Mass Management or Max Velocity Day Depending on Gait Analysis deficiencies.

kpm circle logo_edited.png

Max Velocity

new added 62E3A0365-topaz-sharpen-face.JPG

max
velocity

Max Velocity is the fourth and final pillar of Klemic Performance Method. It serves as a tool to enhance the central nervous systems output yielding downstream affects that create better results on all three of the previous pillars. Max Velocity is extremely taxing on the central nervous system requiring more rest than any other over training day

kpm circle logo_edited.png
Klemic
Performance
Method

Menu

Home

Facility Training

Online Training

Pro Training

Meet the Coaches

Alumnit

Contact Us

kpm circle logo.PNG
20250804_233838_FBD2DD-2.jpeg

ABOUT  THE  RACE

HURDLING ORIGINATED IN ENGLAND IN THE EARLY 19TH CENTURY, THE RUNNERS RACE OVER A SERIES OF OBSTACLES CALLED HURDLES, WHICH ARE SET A FIXED DISTANCE APART.

 

RUNNERS MUST REMAIN IN ASSIGNED LANES THROUGHOUT A RACE, AND, ALTHOUGH THEY MAY KNOCK HURDLES DOWN WHILE RUNNING OVER THEM, A RUNNER WHO TRAILS A FOOT OR LEG ALONGSIDE A HURDLE OR KNOCKS IT DOWN WITH A HAND IS DISQUALIFIED. THE FIRST HURDLER TO COMPLETE THE COURSE IS THE WINNER.

HURDLES

MOVE
LIKE A
CHAMP

MOVE

LIKE A

CHAMP

Hunter Website Cutout.png
tristan cutout website.png
Nasir Hill Cutout Wesbite.png
taboga cutout wesbite.png
Dave cutout website.png
kpm circle logo.PNG
Hunter Website Cutout.png
Nasir Hill Cutout Wesbite.png
Dave cutout website.png
kpm circle logo.PNG
images-6.png
69685ec6-nfla-logo4c-4x3-1.png
speedster-logo.png
isa-football-featured-3.jpg
1f114d3514b13f2c652b538b0aecb8ff-2.png
speedster-logo.png
isa-football-featured-3.jpg
69685ec6-nfla-logo4c-4x3-1.png
images-6.png
1f114d3514b13f2c652b538b0aecb8ff-2.png

KLEMIC PERFORMANCE METHOD

bottom of page